Kubla Ports User Manual


Editing Colour Keys

The colour keys used to display surfaces can be fully customised using the window below.

A colour key is made up of a table of colours with corresponding values . There is a library of these colour tables to choose from and a key's colour table can be changed by selecting a different one from a drop-down box . You can manage the library of colour tables by deleting those that are no longer needed as well as creating and amending existing ones with the Edit or Edit Copy buttons .

On the hand side of the form there are options for controlling the way the colour table is applied to a surface. When you select different options, the diagram updates to show where on the surface the colours will be displayed.

Apply Colours Using This is where the method by which the colour table is applied to the surface is chosen. The two methods are:

Shading There are two different shading options Blended and Discrete. When blended is selected the surface is shaded by smoothly interpolating between the colours in the colour table. With discrete shading colours are not blended, resulting in discrete blocks of the same colour. See the image below for an illustration of the difference between these two shading modes.

A consequence of using an absolute scheme with discrete shading is that the last colour in the table will not be used. This is because the first two values are used for the range of the first colour, the second and third for the next and so on, resulting in the last colour being redundant. In relative mode the values are adjusted to make use of all the colours in the table.

Zero Lock Only displayed when using relative shading and when editing bathymetry levels

It is often a requirement when shading a surface with relative shading that a particular colour is locked to zero. For instance, when shading bathymetry you might want a colour locked at zero to indicate the difference between land and sea. With absolute shading schemes this is simply a matter of setting a colour value to zero. However, with relative shading it is a little more complicated, as the 'zero' value will be move as it is scaled to fit the surface being shaded.

To resolve this there is a zero lock feature that locks any colour with a value of zero to zero on the surface. The two different zero lock options are: